"Art was intended to prepare and announce a future world: today it is modelling possible universes." -Nicolas Bourriaud
Monday, December 12, 2011
Production vs. Art Practice / Visual Controls + Media (?)
This is a photo of a shadow board (a form of visual control used for keeping tools organized in a shop).
It comes from the blog of a Mark Rosenthal that I stumbled upon during a sort of personal + Wikipedia-led thought ramble (suspect, I know...) in relation to work I'm doing, various topics in class, and also reading Josh's article (I think).
Mark Rosenthal post here:
http://theleanthinker.com/2007/08/12/5s-learning-to-ask-why/
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Here is the thought-ramble (sorry if it's kind of long/disorganized -- I'm not a blog poster so am not sure if there is any kind of etiquette involved...):
I'm currently working on a developmental theater/performance piece here within the Theater School. There is a certain production process for creating and presenting work in this School that is...fairly regimented. There are a lot of moving parts, people, and diff. timelines for making work that need to be negotiated, etc. So it makes sense. I'm sure anyone who has worked collaboratively knows what it's like--if communication lines get screwy things kind of fall apart.
Our piece has been given the task of creating its own production process. Which is an interesting challenge, given that it still needs to use resources from a preexisting system and within an Institute framework.
We've settled on a process of "multiple periods of experimentation and reflection" marked out in designated "phases." So we'll work in the room with actors, text, and design ideas for a few weeks, have a few days of talking about what we've done, possibly move in new directions, work for another few weeks, reflect again, etc. Tied into the process is an agreement of constant checking-in & inherently re-working of our self-designated timeline and goals as we work. Eventually there is a phase when we invite audience in to see what we've been doing and then it's over. I know this doesn't sound all that innovative as far as artistic processes go, but...it differs from the current process used for Theater School productions...so in that space, it seems so...
I was trying to explain this over Thanksgiving to a VoIP software engineer (my dad's work partner), who kind of chuckled and mentioned that it sounded like the "Scrum Method" used for developing software.
http://en.wikipedia.org/wiki/Scrum_%28development%29
Which led me to look at related 'theories of production.'
http://en.wikipedia.org/wiki/Lean_manufacturing
And ultimately to the idea of 'Visual Controls' used in factories or other product-based settings to maintain productivity.
(to warn, looks like this Wiki site hasn't been reference supported): http://en.wikipedia.org/wiki/Visual_control
The idea of color-coding worker uniforms or area of space so that any "problems" or anomalies could be spotted immediately by a removed overseer-type person seemed both practically effective and a little scary scifi...It also reminded me of the Collapse Panel and the image of these falling buildings becoming seeming visual indicators of greater economic and political structural issues. And of the visual strength of the crowds in the Occupy movement (or any protest movement).
Media as providing (or being used as) a space of "Visual Control" seems equally effective/scary.
But, what does it mean to apply theories for a commercial market on art practice or society in general?
What is the product goal of...society? (is that the question, then?...)
Wednesday, December 7, 2011
Explaining Pictures to a Dead Bull
Saturday, December 3, 2011
Meow Wolf
Enjoy!
Tuesday, November 29, 2011
Twixtor
The Beauty of Mud (4000 fps) from David HJ. Lindberg on Vimeo.
Sunday, November 27, 2011
Ha.
http://www.ted.com/talks/aparna_rao_high_tech_art_with_a_sense_of_humor.html
Copy or Inspiration?
Statement by Anne Teresa De Keersmaeker...
Wednesday, November 23, 2011
Thursday, November 17, 2011
Wednesday, November 16, 2011
Thai Flood Hacks
Monday, November 14, 2011
Moore's law and beyond!
A Multiverse of Exploration: The Future of Science 2021
Wednesday, November 9, 2011
You can check his website here:
Tuesday, November 8, 2011
Scalable City
BIG - the Danish architecture firm developed a conceptual project for Audi speculating on the possibilities for urban form related to mass-automated car travel - something Sheldon Brown alluded to in his talk.
The presentation is quite long but its worth getting to the end!
Monday, November 7, 2011
Codes of Honor
While you were busy sucking back milkshakes and dancing the two-step, Montreal-based artist Jon Rafman was descending deeper and deeper into the world of competitive gaming. And we don't mean FarmVille. In 2009, right around the time of the mega-release of Street Fighter IV, Rafman spent months on end hanging out at the now-shuttered Chinatown Fair, Manhattan's premiere arcade. He befriended its patrons, learned their ways, and became immersed in their culture. Now, he's emerged with Codes of Honor, a hypnotic 14 minute film about the ideas, motivations, rivalries and memories that lie beneath the joystick.
Saturday, November 5, 2011
Canon 5D MarkII vs iPhone 4s
http://www.tuaw.com/2011/10/17/iphone-4s-video-compared-to-canon-5d-mk-ii/
iPhone 4S / Canon 5d MKII Side by Side Comparison from Robino Films on Vimeo.
Friday, November 4, 2011
Body interface
Thursday, November 3, 2011
some pretty pictures
at this link:
http://www.webdesignerdepot.com/2009/06/50-great-examples-of-data-visualization/
and an enticing example:
are you enticed?