Monday, December 12, 2011
This is a photo of a shadow board (a form of visual control used for keeping tools organized in a shop).
It comes from the blog of a Mark Rosenthal that I stumbled upon during a sort of personal + Wikipedia-led thought ramble (suspect, I know...) in relation to work I'm doing, various topics in class, and also reading Josh's article (I think).
Mark Rosenthal post here:
Here is the thought-ramble (sorry if it's kind of long/disorganized -- I'm not a blog poster so am not sure if there is any kind of etiquette involved...):
I'm currently working on a developmental theater/performance piece here within the Theater School. There is a certain production process for creating and presenting work in this School that is...fairly regimented. There are a lot of moving parts, people, and diff. timelines for making work that need to be negotiated, etc. So it makes sense. I'm sure anyone who has worked collaboratively knows what it's like--if communication lines get screwy things kind of fall apart.
Our piece has been given the task of creating its own production process. Which is an interesting challenge, given that it still needs to use resources from a preexisting system and within an Institute framework.
We've settled on a process of "multiple periods of experimentation and reflection" marked out in designated "phases." So we'll work in the room with actors, text, and design ideas for a few weeks, have a few days of talking about what we've done, possibly move in new directions, work for another few weeks, reflect again, etc. Tied into the process is an agreement of constant checking-in & inherently re-working of our self-designated timeline and goals as we work. Eventually there is a phase when we invite audience in to see what we've been doing and then it's over. I know this doesn't sound all that innovative as far as artistic processes go, but...it differs from the current process used for Theater School productions...so in that space, it seems so...
I was trying to explain this over Thanksgiving to a VoIP software engineer (my dad's work partner), who kind of chuckled and mentioned that it sounded like the "Scrum Method" used for developing software.
Which led me to look at related 'theories of production.'
And ultimately to the idea of 'Visual Controls' used in factories or other product-based settings to maintain productivity.
(to warn, looks like this Wiki site hasn't been reference supported): http://en.wikipedia.org/wiki/Visual_control
The idea of color-coding worker uniforms or area of space so that any "problems" or anomalies could be spotted immediately by a removed overseer-type person seemed both practically effective and a little scary scifi...It also reminded me of the Collapse Panel and the image of these falling buildings becoming seeming visual indicators of greater economic and political structural issues. And of the visual strength of the crowds in the Occupy movement (or any protest movement).
Media as providing (or being used as) a space of "Visual Control" seems equally effective/scary.
But, what does it mean to apply theories for a commercial market on art practice or society in general?
What is the product goal of...society? (is that the question, then?...)
Wednesday, December 7, 2011
This is a fairly interesting essay by The Bruce High Quality Foundation about a weird intersection between the dematerialization of the art object, debt and the professionalization of art making/education. CalArts gets a few shout outs!
Saturday, December 3, 2011
Here's a great article about Meow Wolf, an artist collective founded by my good friends from high school in my hometown of Santa Fe, New Mexico. I think you'd all like what they're up to. Their latest project is called Glitteropolis and it's a multimedia immersive experience of a glitter city. It has a lot to do with some of the themes we've been discussing in class.
Tuesday, November 29, 2011
Last night Kadet mentioned an AE plugin that could create slow-mo footage. It's called Twixtor and it is basically a really advanced, really smooth motion interpolator. The above footage was shot at 60fps but it looks as if its 4,000fps. Pretty amazing stuff.
Posted by Primordial Soup at 5:43 PM
Sunday, November 27, 2011
This is some pretty fun stuff (I know, lame that I am posting a TED talk). But I found her use of technology engaging, which often I don't.
Posted by MJJones at 11:31 AM
Wednesday, November 23, 2011
Thursday, November 17, 2011
Wednesday, November 16, 2011
Monday, November 14, 2011
here are two articles that illustrate that concern computing power.
The first is about Moore's law that Sheldon Brown talked about (that processing power per dollar doubles about every 18 months) and how soon this evolution will STOP. processors will not physically be able to get more dense or efficient.
The second is about the possible replacement for conventional processors once they stop accelerating: quantum computers. Quantum computers would be beyond anything we are capible of today and would increase in efficiency exponentially.
I can't wait for the future~!
I thought this exciting research and map related to multiple conversations we have been having. Specifically, I was excited that one of the six big stories predicted was Decrypting the Brain: Modeling the Complex Mind and that within the map they identified "machine learning melds with cognitive science," which reminded me of Sheldon Brown's yet to be revealed new research center.
Wednesday, November 9, 2011
After the conversation with Laurie Frick I thought about Jaume Xifra, a Spanish artist who explores psychological mapping. I had the opportunity to participate in his project “Deu retrats de Barcelona” shown in 2002 in the gallery Metrònom. Nine people and me were selected by a team of anthropologist as a singular sample of Barcelona’s anonymous citizens. After taping our interviews on video Xifra translated the main traits of our personality into a language of symbols articulated through color and arranging. The result was a peculiar collection of portraits revealing our interior, here is mine:
Tuesday, November 8, 2011
BIG - the Danish architecture firm developed a conceptual project for Audi speculating on the possibilities for urban form related to mass-automated car travel - something Sheldon Brown alluded to in his talk.
The presentation is quite long but its worth getting to the end!
Posted by Manuel Shvartzberg at 8:58 AM
Saturday, November 5, 2011
Friday, November 4, 2011
As I explore issues of expanding my visceral interface through various modalities of virtuality, I am developing a radar for blurring the line between where the physical and virtual interface meet. As I experiment with strapping virtual interfaces to my body...this link explores our body as a canvas for data input! what do you think?
Thursday, November 3, 2011
and i guess they're nice ways of visualizing data, too.
at this link:
and an enticing example:
are you enticed?
at this link:
and an enticing example:
are you enticed?
Posted by Dina Sherman at 5:07 PM